01Motion in Two and Three Dimensions
Introduction to Multi-Dimensional Motion
While motion in a straight line (one dimension) provides a foundation for understanding kinematics, most real-world motion occurs in two or three dimensions. To describe such motion, we must use vectors. These are mathematical objects that have both magnitude and direction.
A position vector is used to specify the location of an object in a coordinate system. It is a vector drawn from the origin to the object's position.
In Cartesian coordinates:
- For 2D motion (in a plane):
- For 3D motion (in space):
Here, , , are the unit vectors along the x, y, and z axes, respectively. The components (x, y, z) are the coordinates of the object.
A position vector in 3D space
True or False: A position vector in two dimensions requires three components to fully describe the location.
Displacement, Velocity, and Acceleration Vectors
The kinematic quantities we studied in 1D are now represented as vectors.
Displacement Vector
The displacement vector represents the change in position from an initial position to a final position .
In component form:
Velocity Vector
The average velocity vector is the displacement vector divided by the time interval:
The instantaneous velocity vector is the derivative of the position vector with respect to time:
The instantaneous velocity vector is always tangent to the path of the object.
Acceleration Vector
The average acceleration vector is the change in the velocity vector divided by the time interval:
The instantaneous acceleration vector is the derivative of the velocity vector with respect to time:
Is instantaneous velocity mathematically defined as ?
Conditions for Straight and Curved Paths
The relationship between the velocity and acceleration vectors determines the shape of the object's path.
Condition for Straight-Line Motion
An object moves in a straight line if its velocity and acceleration vectors are parallel (or anti-parallel). This means the acceleration vector can only change the magnitude of the velocity (the speed), not its direction.
Mathematically, is parallel to . This includes the case where (constant velocity).
Condition for Curved Motion
An object moves along a curved path if its acceleration vector has a component perpendicular to its velocity vector. This perpendicular component changes the direction of the velocity, causing the path to curve.
The velocity vector is always tangent to the curved path.
The acceleration vector can be resolved into two components: one parallel to the velocity (changing the speed) and one perpendicular to the velocity (changing the direction).
True or False: An object will move in a curved path if its acceleration is parallel to its velocity.
Kinematic Equations for Constant Acceleration in Vector Form
When the acceleration vector is constant, the one-dimensional kinematic equations can be extended to their vector forms:
where is the initial velocity vector and is the initial position vector.
Component-wise Equations
The power of the vector form is that it can be broken down into a set of independent equations for each coordinate axis (x, y, and z). This means we can analyze the motion along each axis separately.
For the x-direction:
For the y-direction:
For the z-direction (if in 3D):
This principle of treating components independently is fundamental to solving problems in multi-dimensional kinematics, such as projectile motion.
True or False: Using component form allows us to treat motion in each direction (x, y, z) independently.
A car drives at a steady speed around a circular track. Is it accelerating?
A particle's acceleration is antiparallel to its velocity, the two arrows point in exactly opposite directions. What is its path?
02Ground-to-Ground Projectile Motion
Introduction to Projectile Motion
Projectile motion is a fundamental concept in physics that describes the motion of an object projected into the air, subject only to the acceleration of gravity. This two-dimensional motion is seen in thrown balls, launched rockets, and fired bullets.
Assumptions for Ideal Projectile Motion:
- Air resistance is neglected.
- The acceleration due to gravity () is constant and acts vertically downwards.
Under these assumptions, projectile motion is confined to a vertical plane.
True or False: In projectile motion, the primary force acting on the object after launch is air resistance.
Key Terminology
- Trajectory: The path followed by the projectile (a parabola in ideal conditions).
- Angle of Projection (): The angle between the initial velocity vector and the horizontal.
- Initial Velocity (): The velocity with which the projectile is launched.
- Range (R): The horizontal distance covered by the projectile.
- Maximum Height (H): The maximum vertical displacement reached.
- Time of Flight (T): The total time the projectile is in the air.
All six live on one picture. Five of them you can point at; the sixth is the clock.
A ball is launched at , traces a curved path long through the air, and comes down from the point where it left the ground. What is its range?
Concept Check: two identical balls leave a table at the same instant, one is simply nudged off the edge, the other is fired horizontally at high speed. Which one hits the floor first?
Think about the answer first, then use the interactive controls to verify.
Both balls remain at the exact same height throughout the fall and hit the ground at the same time. This demonstrates the principle of independence of vertical and horizontal motions: gravity acts only vertically downwards and does not affect the horizontal velocity. Therefore, the horizontal motion does not affect the vertical free fall. The vertical motion does not affect the horizontal motion.
All calculations for projectile motion are based on this principle. The horizontal and vertical components of motion are independent and share only the time variable .
Independence of Horizontal and Vertical Motion
The core principle for analyzing projectile motion is the physical independence of the horizontal and vertical components of motion. Since gravity acts only vertically, we can treat the two components separately:
- Horizontal Motion: There is no acceleration in the horizontal direction. Consequently, the horizontal velocity is constant (uniform motion).
- Vertical Motion: There is a constant downward acceleration , so the vertical motion is uniformly accelerated motion.
Resolving Initial Velocity
If a projectile is launched with an initial velocity at an angle to the horizontal, we resolve this vector into its components:
The two shadows
Concept Check: a lamp overhead casts the ball's shadow on the floor. A lamp shining sideways casts its shadow on the wall. Throw the ball and watch the two shadows. How does each one move?
Think about the answer first, then use the interactive controls to verify.
A lamp overhead prints the ball's shadow on the floor; a lamp at the side prints it on the far wall. Drag to orbit, scroll to zoom, and use the controls to throw the ball.
The shadow on the floor moves at a steady speed. It never speeds up and it never slows down, because nothing is pushing the ball sideways. The shadow on the wall does something quite different. It rises, slows down, stops for an instant at the top. Then falls back faster and faster, exactly like a ball thrown straight up.
The real ball is doing both of these at the same time. The floor shadow is its horizontal motion and the wall shadow is its vertical motion. The only thing the two share is the clock.
Mark the flight at equal intervals of time and the same story shows up as spacing: the floor marks are evenly spaced, while the wall marks crowd together near the top. Pick any instant, read both marks, and you have the position of the ball. That is what independence means, and it is also the method: solve two independent 1D motion problems and link them using time .
True or False: In projectile motion, the horizontal and vertical components of motion are physically independent.
Kinematic Equations for Projectile Motion
By applying the standard kinematic equations to each component separately:
Horizontal Motion (Constant Velocity)
Vertical Motion (Constant Acceleration )
Time of Flight, Maximum Height, and Range
Time of Flight (T)
The time of flight is the total time the projectile is in the air. For a projectile that lands at the same height it was launched from, the vertical displacement is zero. We use the vertical motion equation:
Solving for (for ):
The second form is the same answer written with the components. The vertical component decides the time of flight on its own; does not appear at all.
Maximum Height (H)
At the maximum height of the trajectory, the vertical component of the velocity is momentarily zero. Using the vertical velocity equation:
Solving for :
In components, again the vertical one alone: two balls with the same rise equally high, whatever their sideways speed.
Horizontal Range (R)
The range is the horizontal distance traveled during the time of flight. Using the horizontal motion equation:
Using the trigonometric identity :
In components this is just the first line again:
Range is the only one of the three that uses . Only as a steady speed kept up for the time the vertical motion has already fixed.
The range is maximum when , which occurs at or .
The three together. and depend on alone, while . Change and you change only where the ball lands.
Where each result actually comes from
Concept Check: three formulas, three derivations. Which of , and could you find without ever looking at the horizontal motion at all?
Think about the answer first, then use the interactive controls to verify.
Two of the three come from the vertical motion alone. For the time of flight we ask when the ball is back at its starting level; for the maximum height we ask when its upward speed falls to zero. Both are questions about up and down only. Consequently, both answers contain the vertical component and nothing else:
The range is the only one that needs the sideways motion. The ball moves sideways at a steady speed for the time the vertical motion has already fixed, so . Easier to remember as a sentence: range is sideways speed times the time the vertical motion allows.
Keep fixed and change , as in the figure: the height and the time in the air do not move at all, while the landing point slides further out. This illustrates the independence of horizontal and vertical motions.
Equation of Trajectory
By eliminating the time variable from the horizontal and vertical position equations, we can find the equation of the projectile's path (its trajectory):
This is the equation of a parabola opening downwards, confirming that the trajectory of a projectile is parabolic. The origin is the launch point, with measured upwards from there.
An alternative form of this equation is:
Level ground only. This second form works only when the ball lands at the height it was launched from. This occurs because the in it was found by setting at landing. The first form has no such limit.
Velocity Components During Flight
The velocity vector changes continuously throughout the flight. The horizontal component remains constant, while the vertical component changes due to gravity.
Is the trajectory of a projectile in ideal projectile motion described as a parabolic path?
Problem 1: Basic Projectile Motion
A ball is thrown with a velocity of 20 m/s at an angle of 30° above the horizontal. Find: (a) the maximum height, (b) the time of flight, and (c) the horizontal range. (Use )
Show the solution
(a) Maximum height:
(b) Time of flight:
(c) Range:
A ball rolls off a table at . A second ball is dropped from the table edge at the same instant. Which reaches the floor first?
A projectile launched at has a range of . Fired at the same speed at , what is its range?
Exploring the launch angle
Concept Check: you can fire at any angle you like with a fixed speed. Which angle sends the projectile furthest. Is there more than one angle that reaches a given distance?
Think about the answer first, then use the interactive controls to verify.
Two results are worth taking away from this. The range peaks at , because and is largest when . And complementary angles share a range: and land together, as do and . This occurs because takes the same value at and at .
They get there completely differently, though. Watch the time of flight and the maximum height as you switch between a pair: the steeper shot trades horizontal speed for airtime, and the trade is exactly even.
The same result, as a curve
The same result seen a different way, not the paths through space, but the single number each path delivers:
In this picture the complementary-angle result stops being a trigonometric coincidence and becomes a statement about a shape: the curve is symmetric about . Consequently, reading it at and at gives the same height. It also makes the flatness near the peak visible, anywhere between about and the range is within 2% of its maximum. This is why aiming is forgiving near 45° and unforgiving near 0° or 90°.
Two checks worth making every time
Check it at the edges. Send the angle to its extremes. At the formulas give , , , fire horizontally from ground level and the projectile is already on the ground, which is right. At , but is largest, straight up and straight back down. Any formula you write for range must vanish at both ends and peak in the middle; if yours does not, it is wrong before you put numbers in.
Example: the wrong answer that feels right
A student is asked for the speed of a projectile at the top of its flight, launched at at . They answer: "At the top it stops momentarily, so the speed is zero."
Where exactly does that reasoning fail. What is the correct answer?
Show the solution
What is right about it. Something does become zero at the top, the vertical component . The student has correctly identified the defining property of the highest point.
Where it fails. The reasoning quietly imports a one-dimensional habit: in 1D, "velocity is zero" and "momentarily at rest" mean the same thing. In 2D they do not. Only one component vanishes; the other is untouched, because gravity never acted on it.
The correct answer. , constant for the whole flight. At the top , so the speed there is , horizontal. It is the minimum speed of the flight, but it is not zero.
The general lesson. A projectile is only at rest if it is fired straight up. Any launch with a horizontal component keeps that component forever.
What stays the same, and what does not
This is the independence principle drawn on a single trajectory. The horizontal component is untouched from launch to landing. The vertical component shrinks, passes through zero at the top. Then grows downward at the same steady rate it was shrinking, which is why the flight is symmetric about the highest point.
Two projectiles are launched with different speeds and different angles. Both trajectories are parabolas. What does that tell you?
Problem 3: Finding Initial Velocity
A projectile is launched at an angle of 45° with the horizontal and has a range of 100 m. Find the initial velocity. (Use )
Show the solution
Given: , ,
Since , we have
Problem 4: Finding Launch Angle
A projectile is launched with an initial velocity of . If the range of the projectile is 80 m, find the launch angle. (Use )
Show the solution
Given: , ,
Since , we have
Now check for a second angle. A given range usually has two launch angles. This occurs because takes the same value at and at . Here the complement of is itself, so this is the one case with a single answer: is the farthest this speed can reach, because . There is exactly one way to just reach it.
Ask for a shorter range and the pair appears. For , , giving or — that is or , two angles adding to .
03Projectile Motion from a Height
Projectile Motion from a Height
When a projectile is launched from an elevated position, such as a cliff or a building, the initial and final vertical positions are different. This introduces a non-zero vertical displacement. This affects the time of flight and, consequently, the horizontal range.
The same principles of independent horizontal and vertical motion apply, but the vertical displacement equation must be solved as a quadratic equation to find the time of flight.
Aim up, level, or down?
Concept Check: you can fire the same speed off the top of a cliff aimed upwards, level, or downwards. Which shot stays in the air longest. Which lands furthest from the cliff?
Think about the answer first, then use the interactive controls to verify.
When a projectile is launched from a height above the ground, the vertical displacement at landing is instead of . Substituting into the position equation yields a quadratic equation in time . Solving this quadratic equation gives two roots. The positive root represents the actual time of flight. The negative root corresponds to the time at which a ball thrown from ground level would have passed the cliff top at with the same velocity.
Important Note: The standard formulas for time of flight and horizontal range cannot be used here because they were derived for launch and landing at the same level (). When the launch and landing heights are different (), always use the individual motion equations along the x and y axes.
On level ground, launches at and with the same speed land the same distance away. Fired at that same speed from the top of a cliff, how do their distances from the base of the cliff compare?
Example Problems
Problem 2: Launch from a Cliff
A ball is thrown with a velocity of 20 m/s at an angle of 30° above the horizontal from the top of a 40 m high cliff. Find the time it takes to hit the ground and the horizontal range.
Show the solution
Initial velocity components: , .
To find the time, we use the vertical motion equation with a displacement of :
The time of flight is .
The range is .
04The Equation of Trajectory
Why Eliminate Time from Motion Equations?
In projectile motion problems, we often need to find the position of a projectile in space, such as its height at a specific horizontal distance or whether it clears an obstacle, without needing to know the time taken. Calculating time first is an indirect step when time is not required by the problem.
The equation of trajectory provides a direct mathematical relationship between the vertical position and horizontal distance by eliminating time . This equation allows us to find the vertical height at any horizontal distance directly.
To eliminate time , we express time from the horizontal motion equation as . Substituting this expression for into the vertical displacement equation gives the direct height formula . This allows us to calculate the exact vertical height at any given horizontal position without calculating time.
A ball is thrown from ground level. You need to know whether it clears a wall standing away. Which relation answers that most directly?
Example: Finding Height at a Given Horizontal Distance (Clearing a Wall)
To find the vertical height of a projectile at a given horizontal distance , substitute the value of directly into the trajectory equation:
Alternatively, you can first calculate the time taken to travel horizontal distance :
and then substitute into the vertical displacement formula . Both methods yield the exact same result. The trajectory equation is much faster when time is not asked in the question.
Concept Check: Given and , if you eliminate time between these two equations, what mathematical shape does represent, a straight line, a parabola, or an ellipse?
Think about the answer first, then use the interactive controls to verify.
Derivation of Equation of Trajectory
Since horizontal velocity is constant (), horizontal displacement after time is given by:
Since horizontal speed is constant, horizontal distance is directly proportional to time . Now, substitute this expression for into the vertical displacement equation :
Using , we get the standard equation of trajectory:
Important Conventions: The launch point is taken as the origin . Horizontal distance is measured along the ground, and vertical height is measured upwards from the launch level. If the projectile falls below the launch level, becomes negative.
Since horizontal velocity is uniform, every equal interval of horizontal distance corresponds to an equal interval of time.
In the derivation, why is it the horizontal equation that gets solved for , rather than the vertical one?
Mathematical Proof: Why the Path is Always a Parabola
For a given initial launch speed and angle , the terms and are constants. Let and . The trajectory equation simplifies to:
This is a quadratic equation in with a negative coefficient of . In mathematics, any equation of the form represents an inverted (downward-opening) parabola.
Physical Explanation: Horizontal displacement is linear with respect to time (), while vertical displacement is quadratic with respect to time (). Eliminating yields . Whenever one axis has uniform motion and the perpendicular axis has uniform acceleration, the resulting path is always a parabola.
Effect of Launch Parameters on Trajectory
Concept Check: If you vary the launch speed and launch angle , does the path ever stop being a downward-opening parabola?
Think about the answer first, then use the interactive controls to verify.
The straight dashed line represents the hypothetical straight-line path of the projectile if gravity were zero (). The vertical distance dropped below this straight line is , which represents the effect of gravity pulling the projectile downwards.
Factored Form of Trajectory Equation
Factoring out from the standard trajectory equation gives:
Since horizontal range on level ground is , substituting into the equation yields the factored form of the trajectory equation:
Key Properties of the Factored Form:
- At and , the vertical displacement is (launch point and landing point).
- Because a parabola is symmetric, the maximum height occurs exactly halfway along the range, at .
- Important Limitation: This factored form applies only to ground-to-ground projectile motion, where landing height equals launch height.
From , where is the projectile highest?
Example: Finding Launch Speed and Launch Angle from Trajectory Equation
Worked Problem
The trajectory equation of a projectile is given by , where and are in metres and .
Find: (a) Launch angle , (b) Initial speed , (c) Horizontal range . (d) Maximum height .
Show the solution
Step 1: Compare with standard equation:
Step 2: Find launch angle :
Comparing the coefficient of :
Step 3: Find launch speed :
Comparing the coefficient of , noting and :
Step 4: Find Horizontal Range :
Rewriting the given equation in factored form , comparing with gives:
Alternatively, using .
Step 5: Find Maximum Height :
At maximum height, :
A projectile's path is . What is the launch angle?
Limitations and Validity of Parabolic Trajectory
The parabolic trajectory equation is derived under three key assumptions:
- Acceleration due to gravity is constant in magnitude.
- Gravity acts vertically downwards everywhere.
- Air resistance (drag) is completely negligible.
If any of these conditions are violated, the trajectory deviates from a true parabola:
- Air Resistance: Drag increases with speed, causing the descending path to be steeper and shorter than the ascending path. The trajectory loses its symmetry.
- Long-Distance Motion: Over large distances across the Earth, gravity changes direction towards the Earth's center, making the trajectory elliptical rather than parabolic.
- Earth's Rotation: Over long flight times, the Coriolis effect causes lateral deflection out of the vertical plane.
Checking Edge Cases
Checking Edge Cases: Consider the trajectory equation at extreme limits:
1. When (horizontal launch), , giving . The projectile only moves downwards from the launch level.
2. As launch speed , the quadratic term approaches zero (), approaching the straight line .
Observe the shape of the path with air resistance. The path is still curved, but it is no longer symmetric. A true parabola is always symmetric. This asymmetry occurs because air resistance changes the acceleration of the projectile during its flight.
Which single change would stop a projectile's path being a parabola?
A projectile is launched from ground level and lands back at ground level, but its measured path is not symmetric about its highest point, the descent is visibly steeper than the climb. What does that tell you?